This path takes roughly the same amount of time as getting the Rainbow Coin, but the rewards are far greater. Normally, Chunky would need to warp back and forth from the basement to get these (he needs at least $8 before visiting Cranky and only $5 is available in the basement). Just to give you an idea, think about this: There's a set of 5 green coins in Frantic Factory near the starting point. Getting the Rainbow Coin in K.Lumsy's room may seem like a waste of time, but I make up for it and then some. This move is also useful for collecting blueprints, since it can kill even strong enemies (Kasplat, Kosha) with one hit. This requires me to visit the banana fairy to get the "charged attack" move. A big part of my run is my usage of the Rainbow Coins, which are worth $5 for all Kongs (even ones you haven't rescued!). It's actually faster to exit-warp out of the level after rescuing Tiny. Still, it's early in the run, so it's worth it. Going after DK's blueprint without his "Strong Kong" barrel is a bit risky with just one melon. The Army-Dillo likes to roll around for longer unless he hits you. During the boss scene, the damage I take is deliberate. A special thanks to YautjaElder for pointing out this nice little trick! **I managed to pull off Diddy's "plank" jump in the mine area (the one with the switch that makes a banana appear at the very top of the level). I'm losing roughly 30 seconds by being conservative AND screwing up the shots! If it weren't for the Production Room in Frantic Factory, I would have concentrated more on this. **One of these day's I'll have to draw the line here and force myself to get those barrel blasts right. As it turned out, I missed BOTH of them and had to quickly re-enter the course for a bunch. Otherwise, you need both bunches from the barrel-blast course, which is tough to do. It's a couple of seconds slower to use the #3 bananaports while rescuing Diddy, but I prefer this method because you get an extra banana bunch for DK's medal. Look for "**" instead of "-" to see the new stuff. I've left several of the comments in from the previous run, since much of the run hasn't changed.
![donkey kong country 64 all coins speedrun donkey kong country 64 all coins speedrun](https://i.ytimg.com/vi/ym5DxvnPV4w/maxresdefault.jpg)
However, it's more likely that I'll be able to make up the same couple of minutes by improving the route again, so I'll wait until I do that before attempting to go farther this. I calculated roughly 2 minutes of major mistakes (detailed below), so I could theoretically get sub-4:25 with exactly the same approach. It contains roughly the same route, with some improved and/or more dangerous strategies.Ĥ:26 is as close to perfect as I'm willing to go for now. This run is 10 minutes faster than my previous effort. Here we go again! Just when I thought I was burned out on this game, I managed to pull it together and make some improvements. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Single-segment speed run of Donkey Kong 64 with death abuse, done on November 15 2006.